When I got HSG3, I wasn't that good at all. I could write even more, but just play play play. Putting backspin on it can allow you to overshoot the pin and spin it back, or have the ball bite into the green on long shots. Forward spin will cut down on the distance it travels in the air, but it will roll more once it lands. Downhill putts you need to take power off, and they will be more effected by undulations in the green.Īlso, you can put forward or backward spin on it. Uphill putts you need to put more power on it, and your shots will curve less than normal. #Hot shots golf fore full#So if you hit it full power, it may only travel half of the distance.įor putting, it's mainly getting a feel for it. So if you look at the percentage, it may only say 50%. If you hit it into a bunker, the ball will usually be buried in the sand. This is how much power you can put on a shot. If it's spinning slowly, the ball will not move that far in that direction, where if it's spinning quickly, it will curve wildly. If you are on a slope, the bottom right corner of the screen will give you the direction the ball is going to travel once you hit it. Two things that a lot of first timers don't watch for are: Other things to consider with the wind is that by holding up during impact, your ball trajectory will lower and cut thru the wind, whereas if you hold down, the ball floats more and will get carried by the wind. If it's blowing around 8 mph towards me, I'll take an extra club up and try to drive it over the hole, and let the wind knock it down. If the wind is blowing north or south, the same principles apply, instead of feet away from the hole, its clubs. It's not uncommon in HSG to have to aim your shot completely off the green and let the wind carry it towards the pin. If it's blowing more than 5 mph, I get a little more drastic, and move it even further. I try to make it so that the wind blows the ball near the hole. If it's blowing to the east or west between 1-4 mph, I move a few feet away from the hole for every mph. Your approach shot is usually affected the most. Wind off the tee is not a big factor, unless you are hitting it between two bunkers, or over or around an obstacle. Now you have to look at visable wind gusts and objects blowing around. In 3, you could toss up grass to judge the wind speed. Always take the wind into consideration. I rarely use T-Bone, because the courses in the beta have some tight spots that don't suit themselves to bombers, but more precise hits. Max has less power, but much better control, and he hits it straight. T-Bone has great power and spin, but not so great control, and he hits a fade (a shot that starts left and curves right). The two most popular people so far are T-Bone and Max. I don't consider myself a pro, but here are some tips. I don't think there is any headset support whatsoever, and from what I've read, you never see any other golfer on the course. Should you have an easy putt, he says something along the lines of "As easy as stealing a quail egg!" Though, he has one phrase that is equal parts bewildring and stupid. There is one caddy that sounds like Sean Connery, so there is unintentional comedy there. *rolling a shot onto the green* "The doctor will see you now!" The caddies are terribly annoying and say some of the dumbest shit committed to disc. Wind blows leaves around, ripples the water, and with a power shot, the ball explosion is much more impressive. The graphics are slightly better, but the effects are much much better. If you press square twice, it goes into full mode, which if you hit the shot with perfect strength and impact, it goes further. Haven't seen anyone with an Almighty ranking however. So I've seen a few people with Master rank. If you want some rep, have your HSG3 save on the same memory card, as your rank from 3 carries over into 4. To be fair, I do play thru holes extremely quick. So I switched it to longer, and I was waiting for a minute and a half between each hole. The first few games I created with normal timer, and people were getting retired because they didn't finish the hole in time. There is a lot of waiting to do before a game gets started, and between each hole. One bad thing is that I haven't seen any support for a headset, so you need a keyboard. The problem is, I don't see a way to tell who is rolling with what. There's some sort of easy mode you can toggle, which obviously helps you out.
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